And on the film's set, plexiglass barriers were installed to help the actors see the vision in real time. The visual effects team, headed by VFX supervisor Kelly Port, brought this space to life for the big screen. "This fantastic rock cave features alcoves with magic barriers that can hold the strongest of villains," declares Brandenburg. Under the supervision of construction coordinator Bob Blackburn, lead sculptor Yann Denoual and his team worked for weeks getting the stone "just right," while staff shop foreman Jeff House, plasterer David Howland, and paint foreman Chris Woodworth completed the finishing touches of this set. In the end, says Brandenburg, an unlikely-yet still visually appealing-space provided the greatest amount of inspiration for the dungeon's design: an ancient basement located underneath the Vatican in Rome. To create this man-made set, art department researcher Lisa Fiorito provided an array of images of caves and grottos as inspiration. One of the most important parts of the Sanctum Sanctorum ends up being its dungeon, as that is where the many villains of this film spend a fair amount of time early on in the story. We created some new tapestries and furniture, but generally made a mess of things under all the snow." However, Watts’ directive to us was that there has been a change in the management at the Sanctum, and, as much chaos has ensued, he wanted that reflected. "What we didn’t find there, we reproduced. "The set decorator for that film, Leslie Pope, left us a wonderful catalog of what she used, and much of it was in storage at Marvel’s warehouse," discloses Brandenburg. One other key difference from this version of the Sanctum Sanctorum versus its appearance in Avengers: Infinity War is a less elaborate selection of decor, which was requested by Spider-Man: No Way Home director Jon Watts. And, in true Marvel fashion, "this was some of the best snow" she had ever used on a film set. "Many different layers went into the final product and took quite some time to install," Brandenburg reveals. The copious amounts of snow we now see in Doctor Strange's abode were first developed through concept art done by a team of illustrators who were led by Gilford, with the final design being executed by special effects foreman Dan Sudick’s team. "A great deal of care was taken by" Gilford, Avila, and supervising art director Dave Scott "to make the set just as beautiful as the one originally designed by production designer Charles Wood," adds Brandenburg. To find out exactly how the Sanctum Sanctorum was transformed for its starring role in Spider-Man: No Way Home, we spoke to the film's set decorator, Rosemary Brandenburg-and there is plenty of insight that fans will find fascinating.Īnd although we have seen the Sanctum Sanctorum in other MCU films, its Spider-Man: No Way Home set was completely rebuilt from scratch, based on photos and plans from previous Marvel films. However, the imposing dwelling does take on a bit of a new look this time around, given that its interiors are swathed in snow, for starters. OG Marvel fans may know that this is not the first time Doctor Strange's Manhattan residence has appeared on screen, as it has also appeared in films like Avengers: Infinity War (2018) and Doctor Strange (2016)-not to mention its first comic book appearance was in 1963. Spider-Man: No Way Home is finally here-and while many of us are eager to see which fan theories are correct (Are Andrew Garfield and Tobey Maguire in the film? Does MJ survive the fall we see in the film's trailer?), we were equally as taken by the set design of none other than Doctor Strange's New York City mansion, AKA the Sanctum Sanctorum.
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